![]() ![]() "But with 3D audio with good locality, the idea is you know the enemy is precisely there. "Back in the day if you played the game using the TV speakers, you could tell that there was one last enemy growling and hunting you down, but it was difficult to tell quite where that enemy was," said Mark Cerny, Sony’s PS5 lead system architect. But 3D audio will use object-based spatial sound tech to deliver an even wider soundscape, and one that will beat audio tech on the previous PlayStation consoles. We’ve seen tech like this in the PlayStation VR headset, which came with tech capable of simulating sound coming from 50 sources. ![]() ![]() And the same could be said when it comes to hearing footsteps go past you or stomp around in a room above you. So you can imagine moving closer to a dripping tap and hearing the noise of water droplets splashing intensify as you get nearer.
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